The windowless skyscraper in Manhattan has long symbolized evil corporations in pop culture. For example, the game Resonance Control could not do without it. We tell the story of this ominous building.
In late September, Finnish game studio Remedy released Control Resonance, a sequel to the popular action game Control (2019). In almost a month, the game became the studio's best-selling game - it was bought more than a million times. This Twin Peaks-like thriller has many elements that make it special, and one of them is the architecture. The action is directly related to a real skyscraper located in the center of Manhattan - this is the windowless building of the AT&T corporation, which became known to the whole world when Edward Snowden removed documents from the US National Security Agency (NSA). Architecture journalist Asia Zolnikova has completed Resonance Control - and now she tells the story of an ominous high-rise building that became the central setting of the hit game.