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Show HN: Terminal idle factory game, written by Ratten with ratatui (Score: 159+ in 23 hours) Video Name: Hey HN Reader & #33; I am snipedbyfi, and I have been working on terminactory Please try this if you want to play a pleasant factory game while waiting for long agent missions to finish & #33. The game is a factory game (second hand, I know xD), but runs on your console. Reason I built it? Glad you asked: So basically, it started with me wanting a finite factory game. I and the modern 5.5 claude models made a base for the game that I liked, and then I lost features / fixing some small flaws (like adding claude coding, so that you fix "payments" [agent answers], so that you can test progress directly in the game). (Yes, I had heavy AI assistance, disdain and #33; ! & #33; At the moment, the game has basic factory features you expect in a game like this (building materials, delete things, measure how much you earn, basic selection tools), along with a few more. This "unexpected" features include a fake in-game browser that has a wiki, fake forums, some fun bits of lore, some more lore, a lot more lore, and a research graph showing how many items or how many RP (research points) you need to unlock something, and some other QOL features. If anyone really has this problem / wants a terminal based game that runs alongside your agents so you're not doomscroll, do you have any other suggestions or ideas I can add? It's hosted on GitLab, Soo, that's another thing I'd like to mention Thanks for reading & #33; & #33; snipedbyfi (p.s. First HN post lol) (p.s. p.s. p.s. There's a lot of hidden square in the game, then. Maybe you will?).

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Show HN: Terminal idle factory game, written by Ratten with ratatui (Score: 159+ in 23 hours) Video Name: Hey HN Reader & #33; I am snipedbyfi, and I have been working on terminactory Please try this if you want to play a pleasant factory game while waiting for long agent missions to finish & #33. The game is a factory game (second hand, I know xD), but runs on your console. Reason I built it? Glad you asked: So basically, it started with me wanting a finite factory game. I and the modern 5.5 claude models made a base for the game that I liked, and then I lost features / fixing some small flaws (like adding claude coding, so that you fix "payments" [agent answers], so that you can test progress directly in the game). (Yes, I had heavy AI assistance, disdain and #33; ! & #33; At the moment, the game has basic factory features you expect in a game like this (building materials, delete things, measure how much you earn, basic selection tools), along with a few more. This "unexpected" features include a fake in-game browser that has a wiki, fake forums, some fun bits of lore, some more lore, a lot more lore, and a research graph showing how many items or how many RP (research points) you need to unlock something, and some other QOL features. If anyone really has this problem / wants a terminal based game that runs alongside your agents so you're not doomscroll, do you have any other suggestions or ideas I can add? It's hosted on GitLab, Soo, that's another thing I'd like to mention Thanks for reading & #33; & #33; snipedbyfi (p.s. First HN post lol) (p.s. p.s. p.s. There's a lot of hidden square in the game, then. Maybe you will?).

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