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Beyond renderman (is the old one alive?) 3.js r187 is just fine. 1,967,478,960 polygons at 60 frames per second in the browser in the second video: MeshletDrawingPipeline in three.js r187 breaks the ash into clusters of 64 triangles. GPU cuts invisible elements, and less detailed versions (LODs) are used for distant objects. This billion was created with Opus 5.5. Why do we need 3D if we have LLM and three. @cgevent.

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Метаверсище и ИИще · · Source

Beyond renderman (is the old one alive?) 3.js r187 is just fine. 1,967,478,960 polygons at 60 frames per second in the browser in the second video: MeshletDrawingPipeline in three.js r187 breaks the ash into clusters of 64 triangles. GPU cuts invisible elements, and less detailed versions (LODs) are used for distant objects. This billion was created with Opus 5.5. Why do we need 3D if we have LLM and three. @cgevent.

Beyond renderman (is the old one alive?) 3.js r187 is just fine. 1,967,478,960 polygons at 60 frames per second in the browser in the second video: MeshletDrawingPipeline in three.js r187 breaks the ash into clusters of 64 triangles. GPU cuts invisible elements, and less detailed versions (LODs) are used for distant objects. This billion was created with Opus 5.5. Why do we need 3D if we have LLM and three. @cgevent.

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